Displaying an image

There are many cases where we wish to display an image onscreen, including logos, maps, icons, splash graphics, and so on. In this recipe, we will display an image at the top of the screen, and make it stretch to fit whatever width that the screen is resized to.

The following screenshot shows Unity displaying an image:

Displaying an image

Getting ready

For this recipe, we have prepared the image that you need in a folder named Images in the 1362_01_06 folder.

How to do it...

To display a stretched image, follow these steps:

  1. Create a new Unity 3D project.

    Note

    3D projects will, by default, import images as a Texture, and 2D projects will import images as ...

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