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Unity 5.x Cookbook by Chico Queiroz, Matt Smith

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Adapting a basic material from Specular setup to Metallic

For a better understanding of the differences between Metallic and Specular workflows, we will modify the Albedo and Specular/Smoothness maps that are used on a Specular setup material, in order to adapt them to the Metallic workflow. The material to be generated will feature both metallic and non-metallic parts, with various smoothness levels.

Getting ready

For this recipe, we have prepared a Unity package containing a battery model and its original material (made with Standard Shader—Specular setup). The package includes two image files for the original Albedo and Specular/Smoothness maps which, throughout the recipe, should be adapted for use with the Metallic setup. The package is available ...

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