Chapter 6. Lights and Effects

In this chapter, we will cover:

  • Using lights and cookie textures to simulate a cloudy day
  • Adding a custom Reflection map to a scene
  • Creating a laser aim with Projector and Line Renderer
  • Reflecting surrounding objects with Reflection Probes
  • Setting up an environment with Procedural Skybox and Directional Light
  • Lighting a simple scene with Lightmaps and Light Probes

Introduction

Whether you're willing to make a better-looking game, or add interesting features, lights and effects can boost your project and help you deliver a higher quality product. In this chapter, we will look at the creative ways of using lights and effects, and also take a look at some of Unity's new features, such as Procedural Skyboxes, Reflection Probes ...

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