O'Reilly logo

Unity 5.x Cookbook by Chico Queiroz, Matt Smith

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 10. Working with External Resource Files and Devices

In this chapter, we will cover:

  • Loading external resource files – using Unity Default Resources
  • Loading external resource files – by downloading files from the Internet
  • Loading external resource files – by manually storing files in the Unity Resources folder
  • Saving and loading player data – using static properties
  • Saving and loading player data – using PlayerPrefs
  • Saving screenshots from the game
  • Setting up a leaderboard using PHP/MySQL
  • Loading game data from a text file map
  • Managing Unity project code using Git version control and GitHub hosting
  • Publishing for multiple devices via Unity Cloud

Introduction

For some projects, it works fine to use the Inspector window to manually assign imported assets ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required