Chapter 10. Working with External Resource Files and Devices

In this chapter, we will cover:

  • Loading external resource files – using Unity Default Resources
  • Loading external resource files – by downloading files from the Internet
  • Loading external resource files – by manually storing files in the Unity Resources folder
  • Saving and loading player data – using static properties
  • Saving and loading player data – using PlayerPrefs
  • Saving screenshots from the game
  • Setting up a leaderboard using PHP/MySQL
  • Loading game data from a text file map
  • Managing Unity project code using Git version control and GitHub hosting
  • Publishing for multiple devices via Unity Cloud

Introduction

For some projects, it works fine to use the Inspector window to manually assign imported assets ...

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