Now that we have our project set up, let's get started with creating our player:
Spritesfolder. Once inside, right-click within the
Spritesfolder and select Import New Asset to select the
playerShip.pngfile from the
Chapter 1/Art Assetsfolder from our example code to bring it in. Once added, confirm that the image's texture type is Sprite by clicking on it and from the Inspector tab, confirm that the Texture Type property is
Sprite (2D and UI). If it isn't, simply change it to that, and then click on the Apply button. Have a look at the following screenshot:
If you do not want to drag and drop the files, you can also right-click within the
Sprites folder in Project Browser (bottom-left ...