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Unity 5.x Game Development Blueprints by John P. Doran

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Particle systems for enemy explosion

Now that we have the basis for our game, let's spend some time to make the project look nicer. Particle systems are one of my go-to things to add juiciness to a game project and helps to set your project apart from others. Particle systems are composed of two separate parts: a particle and the thing that emits it (called an emitter). A particle is a small object that stores properties; generally, we try to make these objects as simple as possible, as we want to spawn a large number of them. The emitter's job is to spawn a number of these and initialize their properties. Thankfully, Unity has a fully featured particle editor that's included with the engine, and we're going to use it in this section. Perform ...

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