The final thing that we are going to touch on for the project is actually publishing it:
- Go to File | Build Settings. From here, you can decide which platforms and/or scenes to include with your project.
- Click on the Add Current… button to add our current scene to the game, as follows:
- After that, since we are just publishing to our current platform, confirm that the settings are correct, and click on the Build and Run button.
- Once you press the button, you'll be brought to a menu to name your application that you are going to save. Give it a name, save it, and wait. If all goes well, you should be brought to a menu allowing you ...