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Unity 5.x Game Development Blueprints by John P. Doran

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Summary

In this chapter, we have seen a simple foundation that can be expanded upon to create even more interesting projects down the road, learn how to create more complex menus and display text only when values changed.

In the next chapter, we will discover how to create an entirely different but popular title where we will see how to design a project so that it will work on multiple platforms such as mobile devices with minimal effort.

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