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Unity 5.x Game Development Blueprints by John P. Doran

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Creating the environment

To get started, the first thing we'll need to do is add in our backgrounds:

  1. From the Art Assets folder in the example code folder for this chapter, bring the background sprite into the Project tab under the Assets/Sprites folder by dragging and dropping it there.

    Note

    These assets are also created by Kenney, and the art provided in addition to additional plane colors and assets can be found at http://kenney.nl/assets/shooting-gallery.

  2. In this chapter, we will be creating a more detailed environment, which will consist of a sky layer, then a grass layer with three water layers on top of it. I have provided the completed level (StartingMap) for those who want to get started and you can skip to the next section, but for those ...

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