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Unity 5.x Game Development Blueprints by John P. Doran

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Chapter 6. Side-scrolling Platformer

At this point, we've gotten a chance to work on a number of games, but we've only been using 2D so far. In this chapter, we will be exploring how we can use the concepts that you've learned in 2D and use them with a 3D game with 2D gameplay.

As long as we have been playing games, there has been one particular genre that has stayed with us almost from the beginning, the platformer. Starting with Donkey Kong with the familiar content that we know, refined in Super Mario Brothers, given more action with Mega Man, taken faster with Sonic the Hedgehog, and used even today with games such as Terraria, Super Meat Boy, and Child of Light There is something that draws us to this specific type of game, especially within ...

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