We now want to make it so that when we collect all of the orbs in the level the goal will appear and then you will win the game when you touch it:
MonoDevelopand select the
GameControllerclass. Then, add the following variables:
public static GameController _instance; private int orbsCollected; private int orbsTotal;
Although it may make more sense English-wise to use totalOrbs and collectedOrbs programming-wise, putting the common word first means that when you start typing orbs, it will show both options for you when working with code completion in your own projects.
GameObject orbs; orbs = GameObject.FindGameObjectsWithTag("Orb"); orbsCollected ...