We created the lower section of our gameplay area to be the water level or where water will be. This can be a useful tool as a level designer to designate places that players can't go to if you can't swim. Thankfully, it's also quite easy to add to our level, and due to it being included with Unity, we won't need to go to the Asset Store to get it.
Standard Assets/Environment/Water/Water/Prefabsfolder to then drag and drop the
WaterProNighttimeprefab into the scene.
250, 90, 250and give it a Scale of
250, 1, 250so it covers the entire area. Next, in the Water Script component from the Inspector tab, change Water Mode to Reflective. This will make ...