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Unity 5.x Game Development Blueprints by John P. Doran

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Building atmosphere

Now, the base of our world has been created; let's add some effects to make the game even more visually appealing and start to fit in with the survival horror feel that we're going to be giving the game.

In Unity 5, we are given a default skybox for 3D projects, but it's only for a bright sunny day, which is not ideal for a horror game. To fix this, we will be using a skybox. A skybox is a method to create backgrounds to make the area seems bigger than it really is. This is done by putting an image in the areas that are currently being filled with the light blue color, not moving in the same way that the sky doesn't move to us because it's so far away.

The reason why we call a skybox a skybox is because it is made up of six textures ...

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