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Unity 5.x Game Development Blueprints by John P. Doran

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Chapter 8. First-person Shooter Part 2 – Creating Interior Environments

Because nature is very chaotic, it makes sense to use tools that you learned in the previous chapter such as terrain and placing objects with randomness to create a natural-looking environment. However, not all things are constructed like that. Man-made structures, such as office buildings, stone pillars, and floor tiles, are all made up of pieces that look similar to one another. Rather than modeling out every single wall in your building, can't you use one you made before?

As you might remember in Chapter 6, Side-scrolling Platformer, you learned how we can use tiles to build a level using only a couple of different objects, duplicating them as needed to create our environment. ...

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