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Unity 5.x Game Development Blueprints by John P. Doran

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Project setup

At this point, I have assumed that you have Unity started up and have our project from the previous chapter loaded. Now, perform the following step:

With Unity started, open the project from the previous chapter and if you are on our previous level, create a new scene by selecting File | New Scene.

Creating architecture overview

As a level designer, one of the most time-consuming parts of your job will be creating environments. There are many different ways out there to create levels. By default, Unity gives us some default meshes, such as a Box, Sphere, and Cylinder, and while it's technically possible to build a level in that way, it could get really tedious really quickly. Next, I'm going to quickly go through the most popular options ...

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