O'Reilly logo

Unity 5.x Game Development Blueprints by John P. Doran

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Creating tiles

Before we get started, it's a good idea to see how the object looks to us, so let's add in a temporary controller to give us an idea of what it looks like. Therefore, let's follow the these steps:

  1. Now, in the upper-right corner of the scene view is the scene gizmo. This will display our current camera orientation, allow us to quickly modify the viewing angle, and switch from the Perspective to Isometric mode easily, which will help us when placing objects in the world. (Note that in 2D mode, this gizmo won't be shown, so untoggle the 2D button on the Scene toolbar if that is the case.)
  2. Click on the Y axis on the scene gizmo to switch our camera to an overhead view. Once there, go to the Modular Pieces folder and then drag and drop ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required