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Unity 5.x Game Development Blueprints by John P. Doran

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Creating our player

To begin with, let's add in our player so we can see what the world itself looks like. Thankfully, Unity has created some of these behaviors for us that are included in the engine.

  1. Open up our Exterior level if it isn't open already and to make it easier to see, go to the Lighting tab and in the Scene section uncheck the Fog property.
    Creating our player
  2. Next, go to Assets | Import Package | Characters. This will open up a window with a lot of different assets included. In this case, we will not need the PhysicsMaterials and Characters folder aside from the FirstPersonCharacter so uncheck them. Closing all the folders should show something similar ...

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