To create something that can save files, we'll need to cover new territory. We've already discussed working with
PlayerPrefs back in Chapter 5, Shooting Gallery – Working with Animations and Tweens, but there can be a time when you want to save things other than just
float variables. To deal with complex data types, there are more things that we can do. Perform the following steps:
Gameplay) from the link described in the project setup.