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Unity 5.x Shaders and Effects Cookbook by Kenneth Lammers, Alan Zucconi

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Migrating Legacy Shaders from Unity 4 to Unity 5

It is undeniable that graphics in videogames have changed massively over the last 10 years. Every new game comes with cutting-edge techniques that are getting us closer to achieving real-time photorealism. We should not be surprised by the fact that shaders themselves have changed massively throughout the lifetime of Unity. This is one of the major sources of confusion when approaching shaders for the first time. Prior to Unity 5, mainly two different shaders were adopted: Diffuse and Specular. As the names suggest, they were used for matte and shiny materials, respectively. If you are already using Unity 5, you can skip this recipe. This recipe will explain how to replicate these effects using ...

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