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Unity AI Game Programming - Second Edition by Thet Naing Swe, Clifford Peters, Aung Sithu Kyaw, Ray Barrera

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Leveling up your game with AI

AI in games dates back all the way to the earliest games, even as far back as Namco's arcade hit Pac-Man. The AI was rudimentary at best, but even in Pac-Man, each of the enemies, Blinky, Pinky, Inky, and Clyde had unique behaviors that challenged the player in different ways. Learning those behaviors and reacting to them added a huge amount of depth to the game that keeps players coming back, even after over 30 years since its release.

It's the job of a good game designer to make the game challenging enough to be engaging, but not so difficult that a player can never win. To this end, AI is a fantastic tool that can help abstract the patterns that entities in games follow to make them seem more organic, alive, and ...

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