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Unity AI Game Programming - Second Edition by Thet Naing Swe, Clifford Peters, Aung Sithu Kyaw, Ray Barrera

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Using crowds

Crowd simulations are far less cut and dry. There really isn't any one way to implement them in a general sense. While not a strict restriction, the term generally refers to simulating crowds of humanoid agents navigating an area while avoiding each other and the environment. Like flocks, the use of crowd simulations has been widely used in films. For example, the epic armies battling one another in Lord of the Rings were completely procedurally generated using the crowd simulation software Massive, which was created for using it in the film. While the use of crowd algorithms is not as widespread in video games as in films, certain genres rely on the concept more than others. Real-time strategy games often involve armies of characters, ...

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