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Unity AI Game Programming - Second Edition by Thet Naing Swe, Clifford Peters, Aung Sithu Kyaw, Ray Barrera

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Chapter 8. How It All Comes Together

We've almost arrived at the end of our journey. We learned all the essential tools to implement fun AI in our Unity game. We stressed on this throughout the course of the book, but it's important to drive the point home: the concepts and patterns we learned throughout the book are individual concepts, but they can, and often should, be used in harmony to achieve the desired behavior from our AI. Before we say our goodbyes, we'll look at a simple tank-defense game that implements some of the concepts that we learned to achieve a cohesive "game", and I only say "game" because this is more of a blueprint for you to expand upon and play with. In this chapter, we will:

  • Integrate some of the systems we've learned ...

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