Chapter 4: Applying Art, Animation, and Particles
In this chapter, we'll apply several art effects to the player's ship and the scene that we imported back in Chapter 2, Adding and Manipulating Objects. We will use several maps that wrap around your player's ship to give it a sci-fi theme, including some pretty particle effects that we will add to our neon-blue jet. We will also introduce a space background, which will also be built from particle effects. Then, you will get your hands dirty by setting up your own Unity Animator Controller, which we can use to manipulate the particles we've created in our scene to give the impression that our player's ship is thundering through space at lightspeed, then slowing down before the enemies come to ...
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