In this section, we will demonstrate the rigging process in 3ds Max using Biped.
Biped is a set of tools developed as part of the character studio in 3ds Max and is basically a prefabricated skeleton that can be fully adjusted to fit most bipedal (and also some quadrupedal characters). The main advantage of using this is speed. It will enable you to create a usable character skeleton in a very short span of time. Biped also has inverse kinematics (IK) by default. IK can be set up from scratch using the max bones system, but it takes quite a bit more time.
Before we get to work, there are a few things we need to do to prepare for rigging: