To demonstrate the use of motion capture data in Mecanim we will continue with the male zombie character that we worked with in Chapter 1, The Zombie Attacks!.
We will begin this demonstration with the basic scene we assembled in the first chapter.
The scene contains our
zombie_m character and a ground plane, and is lit with the default directional light and skybox.
The character already has an animator controller attached to it, though it only has the idle and attack animation sequences that we added in Chapter 1, The Zombie Attacks!.