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Unity Character Animation with Mecanim by Jamie Dean

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Using a motion capture sequence with a pre-rigged model

To demonstrate the use of motion capture data in Mecanim we will continue with the male zombie character that we worked with in Chapter 1, The Zombie Attacks!.

Getting started

We will begin this demonstration with the basic scene we assembled in the first chapter.

  1. Open the scene by navidating to File | Open Scene.
  2. In the scene file dialog that opens up, select Chapter4_Start from the PACKT_Scenes folder.

    The scene contains our zombie_m character and a ground plane, and is lit with the default directional light and skybox.

    The character already has an animator controller attached to it, though it only has the idle and attack animation sequences that we added in Chapter 1, The Zombie Attacks!.

  3. Move ...

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