In this case, there is a single animation sequence that will be played when the zombie is turning to the right or left.
The FBX file containing the animation has already been imported. The next step is to add the resulting motion clip to the animator controller in its own state.
The turn animation is a single looping sequence used for a left or right turn:
PACKT_Animationsfolder and click on it once to view its contents in the Assets panel.
zombie_turnasset and expand its hierarchy by clicking on the arrow next to its name.
zombie_turnanimation into a blank area of ...