We will create the ragdoll prefab using our female zombie character. We need to make a few changes to the scene before we add the character model:
groundPlaneobject's Transform Scale field's X and Z values to
FBX_Importsfolder to view its contents in the Assets panel.
zombie_fand drag it into the Hierarchy panel, instancing it in your scene.
In previous chapters, we have already created an enemy character prefab from this model, but for the ragdoll prefab we do not need the character controller, animator controller, or behavior ...