While you can create some assets directly inside Unity, the building blocks for your scene will usually be based on imported assets. The in-game functionality, location, and final appearance, however, will be managed and completed within the Unity Editor. For that, it is necessary that you have a good understanding of Unity’s key concepts and best practices. In this chapter, you will explore and experiment with a good portion of the Unity features that don’t require scripting to be able to enjoy.
In Unity, assets can be anything from textures and materials to meshes, scripts, and physics-related components. Whether they were imported or generated inside Unity, components are combined and manipulated ...