Chapter     6

Mecanim and Animation

While some games have no characters whatsoever, a great number feature compelling characters that drive both story and game play. A major part of their appeal and entertainment value comes from their animation. Unity’s Mecanim character-animation system is arguably one of the features that pushes it seriously toward the realm of AAA title game development. In this chapter, you will delve into some character set up and control, as well as traditional mechanical animation of non-character objects.

The Story

To give you an idea where this odd collection of assets is leading, it’s time to review the game’s little scenario. It’s simple. You have a garden where you have a delicious selection of vegetables. But you ...

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