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Unity Game Development Scripting by Kyle D'Aoust

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Summary

In this chapter, you learned how to implement two save systems. You first learned how to save to and load from a flat file. Next, you learned how to save to and load from an XML document. We also went over how to use Notepad++ to create the XML file.

In the next chapter, you will learn how to implement sound into the game. We will go over the background music, atmospheric sounds and sound effects. We will also make the music and atmospheric sounds in both random and playlist styles.

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