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Unity Game Development Scripting by Kyle D'Aoust

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Atmospheric sounds

Now, we will create a system to handle atmospheric sounds. Atmospheric sounds are sound effects played in a game to give your scene more immersion. Some good examples are wind blowing in a field, the sounds of drowned out chatter in a pub, your character breathing hard after running for a while, and so on.

Creating the script and variables

To start off, we will need to create a new script and name it ATM_Manager. Next, we will create a few variables needed to play our sounds:

public List<AudioClip> tmpList = new List<AudioClip>();
public List<string> keys = new List<string>();
public List<KeyValuePair<string, AudioClip>> atmList = new List<KeyValuePair<string, AudioClip>>();
public float atmVolume = 1.00f;

The first three variables ...

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