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Unity Game Development Scripting by Kyle D'Aoust

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Preface

This book will cover many helpful topics that you can utilize when you create your own games. As a game developer and scripter, you'll end up writing a lot of code that you would not want to write again; this book will help to solve that. You will learn how to make gameplay elements modular so that they can be used again in other projects as well. This book will take what you might already know about gameplay scripting in Unity to the next level.

What this book covers

Chapter 1, Interactive Input, gives an in-depth look at how to create controls for both the Xbox 360 Controller and mouse/keyboard inputs. Along with creating those inputs, you'll also create customizable control profiles that the player can use to play your game the way they ...

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