Creating an enemy

Now that we can take pictures, let's create an enemy to take pictures of! We will perform the following steps:

  1. The first step to adding in an enemy is to import the assets required to use it. Inside our Chapter 6\Assets\Ghost Model location, you'll find a series of files.
  2. First, let's create the material for our new mesh. To do this, go into either the 1024 Textures or 2048 Textures folder, and move the files into the Materials folder. Afterwards, navigate to Create | Material, and give it the name GhostMaterial. Change the Shader value to Bumped Diffuse, and move the Ghost_Tex file into the Base and Ghost_TEX_NRM file in the Normalmap selection. You'll get a warning indicating the texture isn't marked as a normal map; feel free ...

Get Unity Game Development Blueprints now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.