Creating an enemy
Now that we can take pictures, let's create an enemy to take pictures of! We will perform the following steps:
- The first step to adding in an enemy is to import the assets required to use it. Inside our
Chapter 6\Assets\Ghost Model
location, you'll find a series of files. - First, let's create the material for our new mesh. To do this, go into either the
1024 Textures
or2048 Textures
folder, and move the files into theMaterials
folder. Afterwards, navigate to Create | Material, and give it the nameGhostMaterial
. Change the Shader value to Bumped Diffuse, and move theGhost_Tex
file into theBase
andGhost_TEX_NRM
file in the Normalmap selection. You'll get a warning indicating the texture isn't marked as a normal map; feel free ...
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