Creating an enemy
Now that we can take pictures, let's create an enemy to take pictures of! We will perform the following steps:
- The first step to adding in an enemy is to import the assets required to use it. Inside our
Chapter 6\Assets\Ghost Modellocation, you'll find a series of files.
- First, let's create the material for our new mesh. To do this, go into either the
2048 Texturesfolder, and move the files into the
Materialsfolder. Afterwards, navigate to Create | Material, and give it the name
GhostMaterial. Change the Shader value to Bumped Diffuse, and move the
Ghost_Texfile into the
Ghost_TEX_NRMfile in the Normalmap selection. You'll get a warning indicating the texture isn't marked as a normal map; feel free ...