Now that we can take pictures, let's create an enemy to take pictures of! We will perform the following steps:
Chapter 6\Assets\Ghost Modellocation, you'll find a series of files.
2048 Texturesfolder, and move the files into the
Materialsfolder. Afterwards, navigate to Create | Material, and give it the name
GhostMaterial. Change the Shader value to Bumped Diffuse, and move the
Ghost_Texfile into the
Ghost_TEX_NRMfile in the Normalmap selection. You'll get a warning indicating the texture isn't marked as a normal map; feel free ...