April 2018
Intermediate to advanced
400 pages
11h
English
This chapter covers
Chapter 1 concluded with the traditional “Hello World!” introduction to a new programming tool; now it’s time to dive into a nontrivial Unity project, a project with interactivity and graphics. You’ll put some objects into a scene and write code to enable a player to walk around that scene. Basically, it’ll be Doom without the monsters (something like what figure 2.1 depicts). The visual editor in Unity enables new users to start assembling a 3D prototype right away, without needing to write a lot of boilerplate code first (for things like initializing ...