This chapter covers
- Comparing old (pre-Unity 4.6) and newer GUI systems
- Creating a canvas for the interface
- Positioning UI elements using anchor points
- Adding interactivity to the UI (buttons, sliders, and so on)
- Broadcasting and listening for events from the UI
In this chapter, you’ll build a 2D interface display for a 3D game. So far, we’ve focused on the virtual scene itself while building a first-person demo. But every game needs abstract interaction and information displays in addition to the virtual scene the gameplay takes place in. This is true for all games, whether they’re 2D or 3D, first-person shooters or puzzle games. So, while the techniques in this chapter will be used on a 3D game, they apply ...