April 2018
Intermediate to advanced
400 pages
11h
English
This chapter covers
In this chapter, you’ll build a 2D interface display for a 3D game. So far, we’ve focused on the virtual scene itself while building a first-person demo. But every game needs abstract interaction and information displays in addition to the virtual scene the gameplay takes place in. This is true for all games, whether they’re 2D or 3D, first-person shooters or puzzle games. So, while the techniques in this chapter will be used on a 3D game, they apply ...