April 2018
Intermediate to advanced
400 pages
11h
English
This chapter covers
In this chapter, you’ll learn how to send and receive data over a network. The projects built in previous chapters represented a variety of game genres, but all have been isolated to the player’s machine. As you know, connecting to the internet and exchanging data is increasingly important for games in all genres. Many games exist almost entirely over the internet, with constant connection to a community of other players; games of this sort are referred to as MMOs (massively ...