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Unity in Action, Second Edition
book

Unity in Action, Second Edition

by Joseph Hocking
April 2018
Intermediate to advanced content levelIntermediate to advanced
400 pages
11h
English
Manning Publications
Content preview from Unity in Action, Second Edition

10 Connecting your game to the internet

This chapter covers

  • Generating dynamic visuals for the sky
  • Downloading data using web requests in coroutines
  • Parsing common data formats like XML and JSON
  • Displaying images downloaded from the internet
  • Sending data to a web server

In this chapter, you’ll learn how to send and receive data over a network. The projects built in previous chapters represented a variety of game genres, but all have been isolated to the player’s machine. As you know, connecting to the internet and exchanging data is increasingly important for games in all genres. Many games exist almost entirely over the internet, with constant connection to a community of other players; games of this sort are referred to as MMOs (massively ...

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