Skip to Main Content
Unity in Action, Second Edition
book

Unity in Action, Second Edition

by Joseph Hocking
April 2018
Intermediate to advanced content levelIntermediate to advanced
400 pages
11h
English
Manning Publications
Content preview from Unity in Action, Second Edition

13 Deploying your game to players’ devices

This chapter covers

  • Building an application package for various platforms
  • Assigning build settings, such as the app icon or name
  • Interacting with the web page for web games
  • Developing plug-ins for apps on mobile platforms

Throughout this book, you’ve learned how to program various games within Unity, but the crucial last step has been missing so far: deploying those games to players. Until a game is playable outside the Unity editor, it’s of little interest to anyone other than the developer. Unity shines at this last step, with the ability to build applications for a huge variety of gaming platforms. This final chapter will go over how to build games for these various platforms.

When I speak ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity Game Optimization - Third Edition

Unity Game Optimization - Third Edition

Dr. Davide Aversa, Chris Dickinson
Unity Game Development Cookbook

Unity Game Development Cookbook

Paris Buttfield-Addison, Jon Manning, Tim Nugent

Publisher Resources

ISBN: 9781617294969Supplemental ContentPublisher SupportOtherPublisher WebsiteSupplemental ContentErrata PagePurchase Link