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Unity iOS Essentials by Robert Wiebe

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Dos and Don'ts

This section is important, it will list the Dos and Don'ts in our program in chronological order, from the beginning of our program to its termination.

Programming the main loop

The following tips are included in the main part of the program's scripting logic.

Model View Controller (MVC)

Unity3D is object-oriented. Because of that, we will use the Model View Controller (MVC) terminology. In the case of Unity3D, we, as the programmers, will be manipulating the model, essentially modifying and passing data between the correct objects. Unity3D keeps track of most of the controller business. It keeps track of physics calculations and sending information to the view. Unity3D also manages the view for the 3D world, leaving us to develop only ...

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