Once we have decided on the final scene that we want to use as the background for our main menu, we need to decide on the path that the camera will follow as it moves through the scene.
While it is not a requirement that the camera moves along a path, it adds interest to the menu, and so we will continue with that menu theme for our game.
This is an opportunity for us to tease the player, since it may be some time before they arrive at a specific part of the menu scene during actual gameplay. We can flyby Easter Eggs or we can flyby specific objectives. Again, this is the part of the game where we get to be creative and draw the player into the game.
If we want to, we can even defy the physics of the game and fly through ...