This task depends on the load and save functions performed on the players' preferences task. We must complete that task successfully prior to beginning this task.
In our game, we are going to allow different players to sign in, and we are going to maintain a different set of options for each player.
To accomplish this, we are going to ask the players to enter their name when the game is launched, and we are going to create a separate options
plist file for different players.
In order to do this, the very first thing we need is a global location to save the players' names. To do that, the following steps need to be performed:
Chapter 6 Unity Projectfolder. ...