In this chapter, we have learned what makes Photon Server different from middleware, such as Unity Networking or Photon Unity Networking. We learned how to connect to a Photon Server, send operation requests, and receive events or operation responses. We also learned how to make a custom server application that receives these requests and sends back responses, or broadcasts events.
We then applied these concepts to create a simple star collector game, where players race to collect as many "stars" as possible, and the player with the most stars, after all stars are collected wins the game.
In the next chapter, we will cover another dedicated server technology known as Player.IO.