What this book covers

Chapter 1, Unity Networking – The Pong Game, introduces the concept of reliable UDP communication, and different types of servers employed by games. It covers Unity Networking, and creating a networked two-player Pong clone.

Chapter 2, Photon Unity Networking – The Chat Client, covers a third-party alternative to Unity Networking. It introduces the concept of the cloud-hosted game servers, simple matchmaking, and friends lists. It also covers the creation of a simple chat client.

Chapter 3, Photon Server – Star Collector, introduces dedicated servers for games. It covers creating a Photon Server application, connecting to a server, using the request/response/event system to communicate, and creating a simple Star Collector ...

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