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Unity Multiplayer Games by Alan Stagner

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Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "Navigate to the Release folder and run the EXE."

A block of code is set as follows:

public class ExampleUnityNetworkSerializePosition : MonoBehaviour
{
  public void OnSerializeNetworkView( BitStream stream, NetworkMessageInfo info )
  {
    // we are currently writing information to the network
    if( stream.isWriting )
    {
      // send the object's position
      Vector3 position = transform.position;
      stream.Serialize( ref position );
    }

When we wish to draw your attention to a particular part of a code block, the relevant lines or ...

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