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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_10

10. Seamless Locomotion

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this chapter, we’ll look at an immersive movement mechanism that allows players to move smoothly in the VR world. If your game or experience is immersive, it’s more convincing if the illusion of immersion isn’t constantly being broken in the teleport movements. Seamless locomotion is also commonly referred to as slide movement and rotation. It’s worth noting that this form of locomotion isn’t for everyone. Players who are new to VR or just sensitive to it may not find ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website