Skip to Main Content
Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_11

11. Arm-Swinging Movement

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

Teleporting and seamless locomotion are excellent. However, in certain situations, allowing players to swing their arms as they move can increase immersion, as in the real world doing this is as natural as walking. It allows the player to decide how fast they want to move and allows for small, accurate movements. If you were creating an endless runner game in VR, arm swinging would create a truly immersive and natural experience of moving. In this chapter, we’ll see how ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality

Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality

Renée Colette Stevens

Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website