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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_12

12. Setting Up a Pseudo-Body

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In the last two chapters on seamless locomotion and arm-swinging movement, you probably noticed that you could easily pass through the solid containers, barrels, ladder, and table available in the Demo scene. In most cases, you wouldn’t want such behavior to happen though. Ideally, you want yourself to be stopped the moment you collide with a solid object. All barrels, containers, ladder, and tables have been fitted with colliders that aren’t Triggers. However, you ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website