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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_13

13. Climbing in VR

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

The ability to climb up objects, Tomb Raider style, to get to your destination is one of the most enthralling things you can do in VR. The VRTK makes climbing a breeze, allowing you to make almost any surface climbable. Need to climb a fence, a ladder, or perhaps a wall, no worries. This climbing mechanic can be easily created using a customized Interactable prefab that handles the climbing action in conjunction with the pseudo-body to handle the physics of the player’s body. ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website