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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_14

14. Movement Amplifier

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

You’ve experienced several locomotion mechanics so far. In this chapter, we’ll set up a final locomotion mechanic provided by the VRTK, aptly called the Movement Amplifier. When setting up your Oculus Guardian or your HTC Vive Chaperone, you’re restricted by the room space you have available. Your movement within your VR World is limited by the room space you have in the real world. Every step you take forward in your available real-world room space is a step forward in ...

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