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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_15

15. Distance Grabbing

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In Chapter 6, I mentioned that the VRTK provides you with two standard ways to interact with an Interactable game object. Direct Interaction is the most common form of Interaction. The other form of Interaction is the ability to grab an object from a distance.

The Distance Grab mechanic allows you to grab an object from a distance without physically approaching the object. It provides you with an invisible beam with a visible reticle to identify Interactable objects in the ...

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ISBN: 9781484279335Purchase LinkPublisher Website