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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_16

16. Snap Zones

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this chapter, we’ll take a look at Snap Zones provided by the VRTK. A Snap Zone is a spatial zone that an Interactable object can be dropped into. You can create a lot of different behaviors by snapping objects together. Snapping objects together involves inserting one object into another. Here, we will be inserting an Interactable into a Snap Zone. Some real-life examples would be snapping a wheel onto a car, inserting a magazine into a weapon, inserting a USB stick into a USB ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website